Game development and parenting have been not all that different, as outlined by Infamous studio Infamous Second Son TéléCharger Sucker Punch Productions cofounder Chris Zimmerman. In an interview with GameSpot, a veteran–who has children of his own–said game developers must let their games develop organically. Just as a mother or father who efforts to control their child’s life is bound to fail, the same holds true for game developers, he argued.
“You form of have an idea about who your kids are going to get, or individual preference want them being. And they often turn out to be something somewhat different than that,” Zimmerman said. “And if you’re gonna be a good parent, you must let them become who they will be. If you try to push them into being which team you want them being, you’re going to fail. You have to enable them to understand who their utmost self is as a mother or father.”
“And this is the same thing being a game developer. The game is form of that way, that you just can’t force it to be what you want it to get,” he added. “You ought to let it become what it really wants to become, what it needs to become. What’s the best execution of this core idea? A lot of this is going to originate from the team, and some of that has to result from outside the team. It needs to come from the customers, it needs to come from the people that have a consumer take a look at it not only a producer take a look at it.”



